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Ask the Devs 2 - The Answers!

By: CapoDeiCapi

Hey guys, between all of the work that's going on for the upcoming patch, I was able to get Executive Producer Matt McEnerney to take a little time to answer your questions. We'll do another round of questions a couple of weeks after the patch goes live and everyone has a chance to see what it's all about!

Synapze asks: Is there more going on that meets the eye in Sunrise City? - here I'm thinking new common enemies besides the Triads and Rogues, or will their presence be further developed in the future?

Matt: Oh, we certainly have something planned for the future enemies. In fact, we have a popular comic book writer currently working on some possible scenarios for us as we speak.

Will there be more Pve content coming - like "Raid" orientated maps - just like my favorite map Safeguard.

Matt: We are certainly working on more PvE content that is similar to Safeguard.

KidKapone asks: I have just 1 area that i'd like to address, and that's the Virtual Memory bug. I'd just like to ask the devs if they could give us some insight as to their progress addressing this issue. Have they made any real solid progress, can the issue be fixed, or will it be an issue that we will have to face indefinitely.

Matt: We have devs working on the memory issues that have plagued us since launch. As you can imagine, it is not an easy task given the nature of our game and content. We certainly have made strides to reduce the frequency of these crashes.

Xnighthawkx asks: The time to wait for the gang house production tab to put out such a small amount of items, and the fact that there is no real reference for which formula puts out what makes for a difficult time trying to figure out which ingredients you get and which formula is most worthwile to run. Are there plans in the works to cut the production time and make lists for those of us who run gang house production tabs, and has any thought been put into a revamp of the crafting professions so that it is not so insanely difficult to advance in a given profession?

Matt: Crafting will go through some revisions in the next update. We found that some of our recipes were not dropping as frequently as we anticipated, so we will be adjusting the drop rates. We also will be introducing a Scavenger Tool, which will help improve chances of finding a particular type of ingredient. Because of the drop rates and some minor bugs, advancement has been pretty difficult, but this will even out with the above improvements.

Raekin asks: (What about) a 32-player arena map?

Matt: Our arena map is currently in testing phase. We’re still working out the bugs and balancing a new game mode that will be associated with the level.

Questions from Russian community:
Are there plans to add ‘Last man standing’ gametype? Or its variations?

Matt: We have several gametypes that we are exploring for future updates for both PvP and PvE modes. We have tested many different modes in the past and will certainly look to incorporate more game types into our world.

Will there be a gang logo constructor or an option to upload custom made logos?

Matt: We had logo creator on our feature list, but we were forced to cut it before we hit beta. There are issues as to how many logos we could allow to be created and possible legal issues surrounding the possible content that users can create. The feature has been on our radar and is something that could be considered in the future. What logos would you like to see?

Can we get an in-game radio or built in game mp3-player? More or less like it’s done in GTA?

Matt: In-game MP3 players were talked about for a while, but we decided wasn’t worth the development effort. There are several reasons we didn’t add this feature from technical limits to licensing issues. Keep in mind all of the songs in GTA are fully licensed at an enormous cost to Rockstar/Take Two Interactive. Unfortunately, small independent developers like Vogster Entertainment do not have the same resources to secure licensed music.

Will there be new content? Increased level cap, new weapons, apparel, locations?

Matt: We are always on the move to create new content for the game. We have new maps, weapons, skills, missions, and items currently in development. You may not see all areas of content addressed in each update, but they are all being addressed.

What new are we going to see in CC in 2010?

Matt: We are currently working on a major update for the game. We have a lot of things on our plate, so I don’t want to make absolute promises yet. We will post a feature list when we get closer to the launch date. I can tell you that you will see improvements in just about every area of the game.

Are there any plans to diversify gang related features? For instance, add real estate building and gang shops, territory wars?

Matt: Absolutely. We are certainly planning on incorporating more “empire building” into the game world. You will see the first of these features in the next update.

Will we ever be able to alter game UI with custom made modifications?

Matt: Not at the moment. We have several other features/fixes that are higher priority. It is certainly something that we will look into for future releases.

When and if will there be European game server? Russian game server?

Matt: We are currently looking into several localization possibilities for our strong European and Russian community. I can’t give you a time frame, but we certainly have started working on it.