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Major Patch is Live!

By: LANDodger

As you've read in previous posts, there was a major patch scheduled for release today. As of this writing, the game is finished patching and the new content is live!

 

Just a friendly reminder that this is a major update, so if you have any issues that you think might be a bug, it's extremely helpful if you report them using the Customer Service ticketing system. We think you guys will enjoy the new content and the patch underwent extensive testing, but we all know what people say about the best laid plans ...

 

If you're curious about what's in the patch, head over to the full patch notes. There's a huge list of bug fixes and other improvements, but here are some of the highlights:

 

New Features


• Reworked F2P model
• Daily Tournaments
   o Tournament implemented on three maps
      Olympia Mill & Lumberyard
      Isopach Oil
      Othello Sky Bridge
   o Tournaments are 4v4 Shootout matches
• 32 Player Map
• New Premium Items added to Black Market vendor

 

Functional Changes


General
• Virtual Memory error fixed in all test cases

AI
• Weapon fixes and tuning for all bots
• Added delay before first shot for Clearshots and Shockwaves
• Adjusted bot grenade ranges
• Bots given access to abilities
• New Bot types added

Client
• Connection timeout increased to aid low-bandwidth users

Boosts
• Drugs rebalanced
   o Bess action time changed depending on drug level
   o Niks duration changed and regeneration rate increased
   o JellyJoy no longer nulls Stamina
   o Climax bonus values decreased
   o Majoun bonus values decreased, healing rate increased and negative resistance values decreased
   o Wood duration changed
   o Kesey effectiveness reduced
   o Frenzy effectiveness reduced
   o K-Dust effectiveness reduced

Game Play
• AR, SR, LMG, SMG and Pistol recoil and spread adjusted for balance
• Spread adjusted for semi-automatic weapons
• Pistol and Sniper burst fire disabled
• Rocket Flight trajectory improved
• Rocket explosion particles updated
• Weapon effects updated
• Grenade fall trajectory improved
• Player death animation and explosion reaction animations improved
• Stack auction prices adjusted
• Bots added for Federals faction
• Lobby NPC draw distance increased
• Robbery bag return process made accumulative
• SHOT score subtraction for suicides added
• Players awarded points for returning money bags in ROB
• Bags fixed on radar display in ROB
• Visual indicator added for points awarded when capturing enemy flag in SNG
• SNG flag return time adjusted
• SNG matches that are tied default to kills to determine winner; display updated to reflect this
• Uncontrolled TURF positions return to Neutral when unattended
• SFG enemy waves changed and game length increased by difficulty
• SFG Defense Core HP increased, Triad Destroyer’s HP increased
• SFG Changed view of Triad bots
• SFG Fixed bot grenade cool downs
• SFG Removed Courier from Easy difficulty
• SFG Level gated entry to Safeguard matches
• Damage display added over target

Help
• Help pop ups added in craft window

Gang Hall
• Gang Leader can invite non gang members in hideoutLoot
• Loot drop chance increased

 

We hope you enjoy the new patch, guys, and don't forget to check out the full patch notes to see the complete list of changes!