

Hey guys,
There’s a new game update just around the corner and we’ve got some features coming that fill some of the holes you’ve been asking us to take care of while also adding and expanding existing content.
The update is currently in testing and on track to go live soon! The new content includes two new features and two updated and expanded features. The new features are player-run Nightclubs and the Capture the Zone game mode. The updated/expanded features include a new interface for Gang Wars and Weekly Tournaments.
Later this week I’ll be back with details on clubs and Gang Wars, but today I want to tell you about the Weekly Tournament and Capture the Zone.
Weekly Tournament
Weekly Tournaments are an expansion on the daily tournaments currently in game. The Weekly Tournament will be played on Sundays at 6 p.m. server time and all players who want to take part will be required to have a Ticket. Tickets can be won by placing first in any Daily Tournament or purchased for 2500 in-game cash from new vendors, Ivan Petroff in Downtown, Anna Coolagina in Oceanside and Dan Strick in Midtown.
Weekly Tournaments run in a format identical to the Daily Tournaments, but the prizes get a nice little bump up with first place getting 10,000 in in-game cash, rare set items and an in-game title.
Just to run it down, four-player teams will compete in Shootout matches on three maps, Olympia Mill & Lumberyard, Isopach Oil and Othello Sky Bridge. Warm ups are 1 minute with each match lasting 10 minutes. If the two teams are tied after 10 minutes, the match will go into a Sudden Death phase. This 2-minute period will continue until one team is eliminated or time runs out. If time runs out, the team with the most players still alive wins. If both teams have the same number of live players, the team that scores the last kill wins. If neither team scores a kill, both teams are eliminated from the tournament.
Capture the Zone
This new game mode is playable on Delosville. It’s similar to a king of the hill game, but there are three large zones that must be captured and defended.
This mode is for up to 32 players. Capturing a zone takes 2 minutes for a single player, with each additional player in the zone reducing that time by 20 percent. To capture a zone, no enemies can be inside. Once captured, the zone scores 5 points for the team every 10 seconds. These points accrue until the zone is captured by the enemy.
I’ll come back Wednesday to talk about Nightclubs, then on Friday I’ll unveil the new interface for the Gang Wars.
--KevinB









