

PvP Score - Why we made the change
Posted December 29, 2009 | 09:07PM UTC (772 Days ago)
By: CapoDeiCapi
Hey guys,
One thing we didn't do very well in this last patch is to explain that the meaning of the PvP score, AKA Rep, has changed. In order to put in a truly fair balancing system, we needed something more granular than the more abstract character level to measure player skill.
Where before Rep was part game performance and part time in game, we've moved to a system that only reflects player skill. With that change, we needed to adjust scale. That's why high-Rep characters see negative scores after every match. We've essentially divided the scale by 10 to get something more accurate for game balance.
When your score gets down to the new scale, you will stop seeing the drastic negative scores and will instead see scores based on match performance. This means you might go up a little, you might go down a little, but it will be within a given range and it will be based on actual game play. Do well, gain Rep, do poorly, lose Rep.
To get a higher rep, players will have to perform well consistently.
We had hoped the scores would normalize to the new range quickly, but if that hasn't happened by our next maintenance, we will adjust scores manually so the perception of the big negative PvP rank scores can be in the past! Before we make that adjustment, I will post an explanation of the changes you will see.
Remember, this change is part of a larger overall adjustment to make the game more fun for all players, newbs and pros alike!
--KevinB









