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Jun 22 2009 06:00 AM UTC (almost 3 years)

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Thomas Wilde mentioned CrimeCraft in his write-up of this year's up and coming MMO titles:

Vogster's CrimeCraft and K2's Parabellum take the character customization and social aspects of an MMO, and apply them to third- and first-person shooters, respectively. They're hoping to make their money off of microtransactions, with the idea that enough of their players will want a "Hello Kitty sniper rifle," to quote one of the developers who I hope was kidding, to pay for the game itself.

>> Read more at Examiner.com


 

Gametrailers.com got an exclusive with Senior Game Designer, Mike Donatelli (Thug), where he discusses some new features and capture-the-flag with CrimeCraft flava!

 

  

>> Watch more at Gametrailers.com

 


  

The staff at gameshark make some good observations:

I’ve grown tired of the “class X is overpowered” arguments that flood the forums of every MMO (I know, I know, not an MMO), so the notion of skill-based duels is right up my alley. As a longtime fan of the film The Warriors, I love the idea of making a uniform for my gang. I’ll be staying in tough with Vogster, so hopefully you can look forward to a preview in the near future. 

 >> Read more at Gameshark


 

Peter "Nextweek" Eykemans at Voodoo Extreme 3D ties in lore with his hands-on overview of the game.  He also makes mention of the jumping ability, or lack there of:

You can't jump, which sounds strange, but your dodging abilities come in the form of a quick 180 degree turn and rolls to the side, front and back. The Club did the same thing, and it works. In PvP, it's generally going to be an 8 vs. 8 situation, while PvE instances can include up to 200 enemies.

>> Read more at Ve3d


 

MOAR!!!  Last but not least.. Stop on over at Gamervision or Colony of Gamers for more tastey morsels of CrimeCraft!


 

Last Edited on: Jun 22 2009 06:24 PM UTC (May 21 2012, 11:16am GMT)


~ Cyr3n

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