Gang based game play relies heavily on the tactics and strategies utilized. Each game type requires a different gang layout, this layout is then altered slightly by the map on which the game type is being played and the skill set of each gang member .
Below I will outline some great starting arrangements for each game type and go into detail on specific layouts for some map/game type combinations.
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Robbery
Robbery and Snatch 'n Grab have similar strategies though Robbery is a slightly more offense oriented game type.
Money takes longer to pull out of a safe than quickly picking up a flag, and multiple bags may be taken out of a safe at any time.
While defense is a critical part of this game type, if your gang wants to make a clean sweep of the opponents safe a more offensively balanced team is suggested.
Recommended build: 20% defense, 50% offense, 30 % support
Detailed Recommended outfitting for Isopach Robbery:
1. Grenadier (Defense)
a. Grenade Launcher
b. Shotgun
c. Cluster Grenade
d. Demolitionist
2. Heavy Assault (Defense)
a. LMG
b. Shotgun
c. PED
d. Liquid Armor
3. Rocket (Attack)
a. Rocket Launcher
b. Assault Rifle
c. Arsonist
d. PED
4. Assault (Attack)
a. LMG
b. Assault Rifle
c. Blast Helmet
d. Molotov [filtered]tail
5. Tactical (Attack)
a. Rocket Launcher
b. Shotgun
c. Regenerative Auto-Injector
d. Proximity Mines
6. Sniper (Support)
a. Sniper Rifle
b. Assault Rifle
c. Active Camo
d. Kill Shot
7. Sniper (Support)
a. Sniper Rifle
b. Assault Rifle
c. Silent Movement
d. Killshot
8. Assault (support)
a. LMG
b. Assault Rifle
c. Incendiary Rounds
d. Liquid Armor
Snatch 'n Grab
Snatch 'n Grab as previously mentioned shares some similarities to Robbery though requires a different set of strategies for your gang.
S 'n G can be played many different ways though two popular strategies are the offensive team and the defensive team.
The offensive S 'n G team is balanced similar to the Robbery team mentioned above. This team places reliance on coordinated large scale attacks on the enemies base.
The defensive team relies on a strong force to keep perimeter around the flag and keep the enemy engaged as a small offensive group sneaks into the enemy base and takes the flag while they are occupied. This becomes a great strategy when ahead on the leaderboard.
My recommendation for a starting gang slotted into S 'n G matches is the flex team. A team primarily built for support, who can quickly drop into the role of either offense or defense. These characters are built to move around quickly with mid range weapons with fast reload speeds.
Recommended build: 15% defense, 15% offense, 70% support
Detailed Recommended outfitting for Sunrise Harbor Snatch 'n Grab:
1. Heavy Assault (Defense)
a. LMG
b. Shotgun
c. PED
d. Liquid Armor
2. Rocket (Attack)
a. Rocket Launcher
b. Assault Rifle
c. Arsonist
d. PED
3. Assault (Attack)
a. LMG
b. Assault Rifle
c. Blast Helmet
d. Molotov [filtered]tail
4. Sniper (Support)
a. Sniper Rifle
b. Assault Rifle
c. Active Camo
d. Kill Shot
5. Sniper (Support)
a. Sniper Rifle
b. Assault Rifle
c. Silent Movement
d. Killshot
6. Rocket (Support)
a. Rocket Launcher
b. Shotgun
c. Cluster Rocket
d. Demolitionist
7. Sniper (support)
a. Sniper Rifle
b. Assault Rifle
c. NBR grenade
d. Liquid Armor
8. Tactical (Support)
a. Grenade Launcher
b. Shotgun
c. Regenerative Auto-Injector
d. Proximity Mines
Turf War
Turf war is all about constant offensive pressure. A small defensive team is needed to keep points under control, though a large heavy hitting offense is what this game type is all about.
Rockets, grenades, Molotov [filtered]tails and any other area of effect weapons are your friend in this game type. These weapons are great at quickly clearing out a point, but beware the opposing team will probably be ready with some of their own grenades, space between players is key here. Clustering up in close proximity is a bad move, especially when capturing a piece of turf.
On defense proximity mines, remote mines and PED are key to keeping attacking players off your point, even in the event of your death.
Recommended Build: 10% Defense, 80% offense, 10% support
Detailed Recommended outfitting for Misuki Tower Turf War:
1. Heavy Assault (Defense)
a. LMG
b. Shotgun
c. PED
d. Liquid Armor
2. Sniper (Support)
a. Sniper Rifle
b. Assault Rifle
c. Silent Movement
d. Killshot
3. Heavy Assault (Attack)
a. LMG
b. Assault Rifle
c. Frag Grenade
d. Gonzo
4. Rocket (Attack)
a. Rocket Launcher
b. Shotgun
c. Cluster Rocket
d. Endurance
5. Grenadier (Attack)
a. Grenade Launcher
b. Assault Rifle
c. NBR grenade
d. Blast Helmet
6. Tactical (Attack)
a. Grenade Launcher
b. Shotgun
c. Regenerative Auto-Injector
d. Sonic Grenade
7. Assault (Attack)
a. LMG
b. Assault Rifle
c. Blast Helmet
d. Molotov [filtered]tail
8. Rocket (Attack)
a. Rocket Launcher
b. Assault Rifle
c. Demolitionist
d. PED
Shootout
Shootout relies heavily on the skill set of your gang. While different maps are better suited to different player builds, shootout is about how well and how fast your gang can murder the other team.
Recommended build: The hardest heaviest hitting thing your gang members have got.
Gang based game play relies heavily on the tactics and strategies utilized. Each game type requires a different gang layout, this layout is then altered slightly by the map on which the game type is being played and the skill set of each gang member .
Below I will outline some great starting arrangements for each game type and go into detail on specific layouts for some map/game type combinations.
Robbery
Robbery and Snatch 'n Grab have similar strategies though Robbery is a slightly more offense oriented game type.
Money takes longer to pull out of a safe than quickly picking up a flag, and multiple bags may be taken out of a safe at any time.
While defense is a critical part of this game type, if your gang wants to make a clean sweep of the opponents safe a more offensively balanced team is suggested.
Recommended build: 20% defense, 50% offense, 30 % support
Detailed Recommended outfitting for Isopach Robbery:
1. Grenadier (Defense)
a. Grenade Launcher
b. Shotgun
c. Cluster Grenade
d. Demolitionist
2. Heavy Assault (Defense)
a. LMG
b. Shotgun
c. PED
d. Liquid Armor
3. Rocket (Attack)
a. Rocket Launcher
b. Assault Rifle
c. Arsonist
d. PED
4. Assault (Attack)
a. LMG
b. Assault Rifle
c. Blast Helmet
d. Molotov [filtered]tail
5. Tactical (Attack)
a. Rocket Launcher
b. Shotgun
c. Regenerative Auto-Injector
d. Proximity Mines
6. Sniper (Support)
a. Sniper Rifle
b. Assault Rifle
c. Active Camo
d. Kill Shot
7. Sniper (Support)
a. Sniper Rifle
b. Assault Rifle
c. Silent Movement
d. Killshot
8. Assault (support)
a. LMG
b. Assault Rifle
c. Incendiary Rounds
d. Liquid Armor
Snatch 'n Grab
Snatch 'n Grab as previously mentioned shares some similarities to Robbery though requires a different set of strategies for your gang.
S 'n G can be played many different ways though two popular strategies are the offensive team and the defensive team.
The offensive S 'n G team is balanced similar to the Robbery team mentioned above. This team places reliance on coordinated large scale attacks on the enemies base.
The defensive team relies on a strong force to keep perimeter around the flag and keep the enemy engaged as a small offensive group sneaks into the enemy base and takes the flag while they are occupied. This becomes a great strategy when ahead on the leaderboard.
My recommendation for a starting gang slotted into S 'n G matches is the flex team. A team primarily built for support, who can quickly drop into the role of either offense or defense. These characters are built to move around quickly with mid range weapons with fast reload speeds.
Recommended build: 15% defense, 15% offense, 70% support
Detailed Recommended outfitting for Sunrise Harbor Snatch 'n Grab:
1. Heavy Assault (Defense)
a. LMG
b. Shotgun
c. PED
d. Liquid Armor
2. Rocket (Attack)
a. Rocket Launcher
b. Assault Rifle
c. Arsonist
d. PED
3. Assault (Attack)
a. LMG
b. Assault Rifle
c. Blast Helmet
d. Molotov [filtered]tail
4. Sniper (Support)
a. Sniper Rifle
b. Assault Rifle
c. Active Camo
d. Kill Shot
5. Sniper (Support)
a. Sniper Rifle
b. Assault Rifle
c. Silent Movement
d. Killshot
6. Rocket (Support)
a. Rocket Launcher
b. Shotgun
c. Cluster Rocket
d. Demolitionist
7. Sniper (support)
a. Sniper Rifle
b. Assault Rifle
c. NBR grenade
d. Liquid Armor
8. Tactical (Support)
a. Grenade Launcher
b. Shotgun
c. Regenerative Auto-Injector
d. Proximity Mines
Turf War
Turf war is all about constant offensive pressure. A small defensive team is needed to keep points under control, though a large heavy hitting offense is what this game type is all about.
Rockets, grenades, Molotov [filtered]tails and any other area of effect weapons are your friend in this game type. These weapons are great at quickly clearing out a point, but beware the opposing team will probably be ready with some of their own grenades, space between players is key here. Clustering up in close proximity is a bad move, especially when capturing a piece of turf.
On defense proximity mines, remote mines and PED are key to keeping attacking players off your point, even in the event of your death.
Recommended Build: 10% Defense, 80% offense, 10% support
Detailed Recommended outfitting for Misuki Tower Turf War:
1. Heavy Assault (Defense)
a. LMG
b. Shotgun
c. PED
d. Liquid Armor
2. Sniper (Support)
a. Sniper Rifle
b. Assault Rifle
c. Silent Movement
d. Killshot
3. Heavy Assault (Attack)
a. LMG
b. Assault Rifle
c. Frag Grenade
d. Gonzo
4. Rocket (Attack)
a. Rocket Launcher
b. Shotgun
c. Cluster Rocket
d. Endurance
5. Grenadier (Attack)
a. Grenade Launcher
b. Assault Rifle
c. NBR grenade
d. Blast Helmet
6. Tactical (Attack)
a. Grenade Launcher
b. Shotgun
c. Regenerative Auto-Injector
d. Sonic Grenade
7. Assault (Attack)
a. LMG
b. Assault Rifle
c. Blast Helmet
d. Molotov [filtered]tail
8. Rocket (Attack)
a. Rocket Launcher
b. Assault Rifle
c. Demolitionist
d. PED
Shootout
Shootout relies heavily on the skill set of your gang. While different maps are better suited to different player builds, shootout is about how well and how fast your gang can murder the other team.
Recommended build: The hardest heaviest hitting thing your gang members have got.