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Sep 08 2010 08:06 PM UTC (over 1 year)

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Slayer920 asks, “Why do we have to play only available slots in Stockpile? There are a lot of container thieves and the containers do not respawn very quickly.”

Project Manager Andrei Burtsev answers, “CrimeCraft was designed as a multiplayer experience. It was never our intention to promote the use of PvE instances as solo instances. Stockpile is a pick up group style of gameplay. We’re actively exploring ways to continue to focus STP toward co-op. Ninja looting containers is a trade off you need to make and part of the game as it stands now. You either go for crates or go for score. The best way to get both is to cooperate with the other players in the instance.”

The Asylum community asks, “Will there be more gore body parts blood guts and all the awesome stuff? We feel the game has increased in fun 100x because of the recent gore add in.”

Burtsev: “Glad you like it! We’re pushing the envelope in various directions to see what you guys like and what needs more thought. Strippers and clubs were along this line and we’ll be adding more functionality to each of those over time. Giblets are fun, we like it over the top and we’ll look for ways to keep building on it since it has been received so well.”

Sabot asks, “What steps are being taken to monitor how the chemistry changes affect the game based on game balance, the economy, player feedback, etc.? Do the developers feel the chemistry changes have been for the best? If warranted, what is the likelihood that we will see major changes to the chemistry profession a second time?”

Lead Designer Alexey Onischenko answers, “In the last the update chemistry profession had a few bugs. Today’s hotfix will fix them. We are returning money for unused ingredients and replacing all rare recipes. Also, we fixed the bug with splitting ingredient stacks. Now we feel much better about the changes to the chemistry profession we’ve made and think the game will benefit from it. Now it’s much easier and faster to learn chemistry. Also crafting drugs is cheaper now. We will continue to monitor the changes since this was a major overhaul on a large system and will make changes where they are needed.”

The Asylum community asks, “Will you bring back Run & Reloads? To make the knife shields fair & bring more options & not making the option to reload while rolling would make it fair as well?”

Onischenko: “We hope that today’s update will fix the Assault Rifle balance issue. We are sorry, that this bug made it into the game. We are constantly working on improving game balance, and most of the current balance issues will be fixed in the next milestone.”

Akas asks, “Where's the storyline we were promised?”

Producer Michael Kennedy answers, “It's coming, in a Big way. We're hard at work fulfilling that promise, and have partnered with some TOP TALENT to bring the world to life. We will have an Exciting announcement On that topic in the next few weeks. Keep your Eyes peeled! We're pretty psyched with what's coming together, and Think you will be too! The world you Live in is about to Unfold in a way that won't Disappoint."

The Asylum community asks, “Will you bring back Run & Reloads? To make the knife shields fair & bring more options & not making the option to reload while rolling would make it fair as well?”

Onischenko answers, “We do not want return reloads while in sprint mode. We did it because we want to make the game more strategic and reduce game speed in a battle. To support this move we increased the reload speed for all weapon (except LMG) 40 percent. We increased the speed of several drugs and abilities as well. We’ll continue to make adjustments as needed moving forward.”

Akas asks, “Will the GB shop later give us more items we want? Like camo gear, camo, dusters, gasmasks and shades?”

Burtsey: “Sure we will. In this update we will have bunch of new clothing, with the next updates we will add more variety of the masks, hats, helmets etc. Besides, we also are planning to release some items for upcoming events.”
 

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