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May 31 2010 05:36 AM UTC (almost 2 years)

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New Features
• Clubs
   o Player-owned nightclubs added
      • Customizable rooms added to gang hideouts
      • Purchased, customized and maintained with Gold Bars
   o Gang leader purchases and designs club layout and amenities
   o VIP area featuring strippers
   o Four customizable themes
      • Underground
      • High Tech
      • Classic
      • Modern
   o Club assets for customization
      • Chairs
      • Sofas
      • Tables
      • Columns
      • Wall textures
      • Floor textures
      • Lighting and visual effects
      • Dancing girls/strippers
      • NPCs
      • Bar
      • VIP area
      • Music
    o Gangs set and charge admission price
      • Admission fees deposited in gang bank
    o Clubs can be set to open (anyone who pays admission allowed in) or closed (gang members only)
    o Gold Bar buffs sold at bar
      • Increased XP gain
      • Increased Loot Drop chance
    o Premium Vendors
      • High level clothing vendor
      • High level boost vendor
      • High level weapon vendor
• Gang Wars
    o Gang Wars UI added to Gang Management UI tab
    o Gang Wars set as 5 vs. 5 battles
    o Gang leader selects team from Gang Management UI
    o Available Gang Wars opponents listed
    o Gang Wars Creation Manager added to Gang Wars UI
      • Selectable game type, map and money bid
    o UI for direct challenge or Open Offer
    o NPC added – Gang Wars Manager
• Weekly tournaments
    o Weekly Tournaments added on Sundays
    o Weekly Tournament Pass required for each team member to play
      • Passes earned by winning a Daily Tournament or for purchase from vendor
   o Matches played on Olympia Mill & Lumberyard, Othello Sky Bridge and Isopach Oil
   o Matches run in same manner as Daily Tournament matches
• Capture the Zone game mode
   o New mode added for Delosville
   o Up to 16 vs. 16 game mode
   o Three large zones are neutral at match start
   o Teams compete to capture zones
   o Zone must be free of enemy players to be captured
   o Zones take 2 minutes for capture by single player; each additional player reduces time needed to capture by 20 percent
   o A captured zone scores 5 points each 10 seconds until completely captured by the enemy
   o Players earn score the same way as all PvP matches plus they earn 50 points for capturing a zone

Features Changed
• General
   o Added more respawn points at Delosville
   o New counter for Power Rating stat
   o Removed unused bonuses
   o Players no longer can receive kill assists in Riot game mode
   o Added more dispersion when firing sniper rifles unscoped
• PvE
   o Players who enter Headhunter map after the boss has been spawned will see his location
   o Players spawn in safer spots – there will be no bots and bots cannot spawn on players
   o In SFG mode bots do not spawn after the boss appears
• Chat
   o Chat channels modified
   o Gang Wars chat channel added
• UI
   o Added Gang Wars manager interface
   o Player names in lobby are now seen at greater distance
   o Added notification for broken items on Auction House
   o Updated Power Rating tooltip
   o Kill icon in Riot mode was updated
   o New shop icons at lobby vendors
   o Changed Gang Hideout Porter text
   o Added tooltips to Newspaper Box service
   o Names no longer change automatically in private chat channel
   o Gang Online, Quick Battle, Info tabs updated
   o Added new Winners tab to PvP Ladder
   o Added sorting by each field in PvP Ladder
   o Updated awards description in PvP Ladder
   o Improved weapon tooltips
• Tutorial
   o Increased delay before the Courier first appears in Courier mission
   o Updated tutorial intro screen

Bug Fixes
• General
   o Power Rating is now calculated correctly if Kill/Death ratio is lower than 0.1
   o Fixed a number of cases in which Power Rating wasn't updated or calculated incorrectly
   o Fixed a situation when you couldn’t deposit items to a storage from certain backpack slots
   o SatCom ability radar display fixed
   o Frag grenades explode interaction with R-sys Sabretooth Gamma grenade launcher fixed
• Visuals and SFX
   o C4 (remote mine) now has an explosion effect
   o Sitting animations fixed
   o Incorrect hit sounds when shooting at various materials (wood, concrete, metal) fixed
   o Sound on quest completion is now played after Complete button is pressed rather than when dialogue window opened
• Welcome to the Jungle campaign
   o Added collisions in several locations
   o Added missing textures in "Game Fanatic" room
   o Ammo tutorial updated
   o Players no longer see Tournament results during intro campaign
   o Payphone jobs tutorial is display updated
   o Fixed behavior of Lt.Book and Leeloo NPCs
   o UI updated
• NPCs
   o Vendor positioning fixed
• Maps
   o Fixed collisions at Mackenzie's Sports Center and Oceanside
   o Removed cracks at Douglas Avenue Labs
   o Mackenzie's Sports Center spawn points fixed
   o Players now see flags on radar at Douglas Avenue Labs SnG
   o Municipality Warehouse & Storage collision issues fixed
• Tournaments
   o If player was banned for participation in tournaments and then unbanned, he’s informed so in chat and via mail
   o Fixed an error in Tournament info
   o Opponents are now not dependent on teams registration order
• Gang
   o It’s now possible to select every logo during gang creation
   o After joining a gang you receive correct mail
   o Fixed inconsistent info about character’s location if he enters the battle from gang hideout
   o Fixed bug that prevented Deluxe account from editing Gang titles
• PvP
   o If a players enter battle as a group, handicaps are now applied correctly
   o Fixed a rare issue with player respawn on Douglas Avenue Labs map
• PvE
   o Fixed kill scores in Headhunter, SFG and loot table in Headhunter
   o Melee NPC use guns to attack players in SFG
   o NPC snipers always use a sniper rifle
   o Fixed a glitch in NPC animation in STP
   o Added game mode description to loading screen in SFG
• Loot and items
   o Players now receive correct rewards if Robbery game is finished in less than 7 minutes
   o Drugs and ammo no longer stuck in slots and their quantity is now reduced correctly after exiting the battle instance
   • Auction and trade
   o Player no longer receives money instead of an item if the item wasn’t sold on Auction House
   o Sold out items at the Scavenger's shop no longer appear as if they are too expensive to the player
• Crafting
   o Opening crafting tab no longer slows down the game client
   o When crafting boosts using quality/probability ingredients, these ingredients are expended correctly
   o Crafting skill advances correctly when using AUGs increasing craft skill and creating items
   o Minor changes to recipe tooltips
   o Fixed scrolling in crafting menu
• Mail
   o Mail taxes are now calculated correctly
   o You can no longer open boxes attached to mail; box must be moved to inventory to open
• Chat
   o Gang storage messages updated
• Achievements
   o Achievement descriptions updated
   o You can no longer complete the achievements associated with the introduction campaign if you skip it
• Boosts
   o Betadyne A and Heavy descriptions updated
• UI
   o Deluxe account now has 'Upgrade Account' instead of 'Gold Store' button
   o Aug deletion issue fixed
   o Auction duration display fixed under My auction tab
   o Match difficulty icons in auto join menu are now displayed correctly
   o Minor corrections to game text when completing jobs
   o Fixed tooltips for achievements and recipes
   o PvP Ladder: adjusted text and graphics placement
   o PvP Ladder: corrected a few spelling mistakes
   o Removed duplicate context menu items
   o Corrected tooltips for item durability and repair
   o Weapon customization menu is now displayed correctly if craft window is opened
   o Mouse now works correctly after leaving battle
   o Fixed a case in which battle rewards were displayed incorrectly

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CapoDeiCapi
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May 31 2010 06:51 AM UTC (almost 2 years)

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Nice work guys!

Cant wait to see all the new stuff!

 


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xnighthawkx
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May 31 2010 10:57 AM UTC (almost 2 years)

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Patch looks awesome!! Great work and some decent fixes :) 


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Ex0dUs101
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May 31 2010 11:02 AM UTC (almost 2 years)

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Quote | CapoDeiCapi posted on May 31 2010 05:36 AM UTC
Bug Fixes
• Crafting
   o Opening crafting tab no longer slows down the game client

+ 1000

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Rhysc
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May 31 2010 12:23 PM UTC (almost 2 years)

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 There is nothing to complain about there.


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Rekas
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May 31 2010 12:25 PM UTC (almost 2 years)

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 So is the patch in and game running?? if so then why the [filtered] wont my updater patch??!!!??!!!

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RAYGONER
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May 31 2010 05:31 PM UTC (almost 2 years)

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im still having issues downloading the new patch.
 

please help thanks


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TurboSpeed81
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Jun 02 2010 07:24 PM UTC (almost 2 years)

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Everything looks awesome exept for the sound idk about others but when i get shot a loud pop happens and hurts my ears and my speakers even on the lowest setting before mute...

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eikook
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Jun 15 2010 03:22 AM UTC (almost 2 years)

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Hey guys,

Over the past few months we’ve added some big features to CrimeCraft, from the 32-player map Delosville and Clubs to Free to Play and tournaments. We’ve also made a lot of smaller changes to address issues brought up by our users and make CrimeCraft more fun for all of our players.

Today, I can tell you that we’ve got an update in the works that surpasses all of the others in scope and content, but it’s a long-term project that won’t likely make it to your PCs until this fall. In the meantime, this next update is all about you. We are focusing in hard on player requests and bug fixes for June.

The first change I want to tell you about is a request that came directly from our most dedicated tournament players. For the Daily and Weekly Tournaments, teams will now be placed in brackets by the highest level team member instead of the average level of the team. This means a level 50 can still team with three level 30s, but they will be placed in Division 1.

Here are some of the other changes and fixes you can expect to see in the June update:

* UI/Game Lag improvements – We are optimizing the servers to eliminate lag when searching the auction house, using the mail system and when the crafting tab is open
* Gang Production – Gang production time is being reduced and rewards increased
* Game Freezes – Game freezes during crafting fixed
* Mini-Map Errors – Blacked out Mini-Maps fixed

There’s also a number of smaller fixes going in that we’ll detail in the patch notes.

Another popular request we’ve received is for customizable matches with player-controlled limits on weapons or the number of players. We are working on a design for this, but it will not be implemented in time for the June update. At this time there are server load issues that make implementation less than optimal, but the team is considering a number of options to give players more control over their matches.

Private matches and spectator mode also are popular requests, but these are server resource hogs that also will not be implemented in the short term. We have placed these features on our “to do” list, but at this time we can’t commit to a date for implementation.

The changes that are targeted for June are essential to the overall health and stability of CrimeCraft, but trust me when I say that we’ve got some exciting features coming later this summer and into the fall that are going to expand the story of Sunrise City and let you write your name in blood across the skyline! Metaphorically speaking, because if it was literal that would be a little gross.

--KevinB
 


Awsome!

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April 09

  Edit: Been waiting for this in my mailbox for a loooong time.

you sexy mailbox you

 

Last Edited on: Jun 15 2010 03:23 AM UTC (May 23 2012, 11:28am GMT)


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xnighthawkx
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Jun 18 2010 07:26 PM UTC (almost 2 years)

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I can't wait to see what the next patch has in it. Especially since it surpasses all others. Any added content is good. More clothes & customization  :P


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