

Dec 17 2011 01:18 PM UTC (5 months)
Dec 17 2011 02:20 PM UTC (5 months)
I agree, but not with everything u say.
Number of Weapons
Two weapons are just fine. I HATE the 3 weapons anyway. A player looks so "crowded" with three guns and I think except for tryhard tournament winning two weapons suffice.
I would even accept a one weapon class, if there was better boosts to balance it out (so a only pistol/only AR/only SMG class or sth).
Choice of Weapons
I agree about that. There should be more Pistol Variations (but the pistols are still too weak in this game tho) and a class especially with the Cabrese AR.
In General too many classes have the Blacksea Yapetus I think.
Also the Valley Forge Shotgun is merely useless without a damage amp and therefor is only a secondary weapon, where an SMG would be better.
Balance Problems
I think the following classes are underpowered (by own experience)
Brainiac
It has its strength, but I think that class is more made off the looks and not from the stats. I think it needs a +4 HP shirt. Also the weapons of that class are too weak.
Defender
I barely see that class in battle and it is pretty useless to play. To maintain a proper defence it needs some kind of HP regeneration. As this is the only class with corrosive rounds to counter the Bess-mess, this class should be buffed.
Kamikaze
As I wrote in my other thread, the Kamikaze class mechanics do not work. Needs rework or bug fix for the medkit drop.
Customize Make Up and Weapon Attachments
Alexandr stated, that this is a technical problem and it is worked on somehow. Lets see and hope that it is working some day.
I want to add, that it would be nice to be able to colorize the weapon attachments of the classes too.
Skill and Boost Slot Selection
Also a technical problem which is propably solved soon.
General Problem and why classes are really weak compared to Custom Profiles
I will propably make an own thread out of it.
The main problem with classes ist, that the custom profiles are better because of the standard issue DIS/medkit equip.
DIS is still just necessary to compete in high level tournaments and the offtanks with their Liquid Stone + Medkit/DIS are just a mess. Everybody uses DIS when using custom profiles and since the Hargan Bulldog Oneshot is gone, the prefered combinations are medkits/DIS and Boost Cooldown reduction. Its like everybody who uses custom is some kind of Regenerator class.
If you would add a Liquid Stone to Regenerator class and exchange the Health Boost effect with a Liquid Armor, you would have the most common standard issue Custom Build.
So an easy way to buff classes without touching them would be to nerf the Direct Injection System or rework the game mechanics which it supports.
Dec 19 2011 12:48 PM UTC (5 months)
Death Dealer:
The Death Dealer has some serious survival and damage output issues at the moment. Having to rely on knifing all the time to get the job done.
The Wolf&Maus SMG I had to say was a pretty poor choice for the class, if they were to change it to the leopard sigma the class would have alot better chance withstanding normal pub games. The W&M does pack a punch but its worthless against better players who strafe fire due to its slow rate of fire.
The Enhanced endurance aug also needs to be changed, the lack of 5% resistance makes a huge difference. I dont have any ideas what this might be changed to since the only other aug would be liquid armor but hes supposed to be a speedy class. Perhaps a custom aug to support the class such as higher healing effect or decreased boost cooldown.


Dec 19 2011 06:37 PM UTC (5 months)
Ok, then lets make this a general thread for classes:
@Death Dealer
I understand the comments on the SMG, but I think the Bulldog is more of a CQC weapon now and Sigma + Bulldog would mean that u have two weapons for the same purpose.
The SMG is fine for middle range and should be changed when coming close quarter.
The AUG is quite fine IMO and I am looking forward to get the class, once u finally can change the Make Up style...
concerning OUTLAW
I did not see that class much and now tested it myself finally. And I am not so much impressed. The class seems to have no real strength and I do not get the concept too or it just does not work out. With my other 7 classes I had no problem in adapting the style, but with this one... well. I killed ppl. but I did not feel like this is all.
1. Change the current AR to Cabrese. No other class has that AR and it would fit better.
2. Change Shock Grenade for:
- Enhanced Endurance or
- Ambush Tactics
3. Change Incendiary Rounds for Corrosive Rounds (it lacks classes with that skill anyway...)
4. And to be honest, even the Desensitization is not really worth it on that class. I agree with its purpose with TANK class, but the Outlaw is dead on sight with or without it anyway. The class should played with caution and timing and then the desensitization is not helping much, because ur purpose is to kill 2-3 players before u are spotted.
Change for "Second Chance" (its an Outlaw like MadMax. He always comes back) or Ambush Tactics (and the other skill for EE then.)
The class would be stronger with my suggested changes, but with an even bigger drawback without Desensitization.
Optic: change the boots to the cowboy boots. Would fit the style much better.
Classes in General:
- Make the Face Items work like the BM items. So glasses add +2 HP reg and Masks HS dmg. mod.
- Make classes purchaseable with silver coins (even with 1200 coins, dont care.)
Last Edited on: Dec 19 2011 06:41 PM UTC (156 Days ago)
Dec 19 2011 07:35 PM UTC (5 months)
Demolisher:
I would really love to use this class on my alt, but weapon choice is so bad, its like creators tried to make sure most kills would be caused by mines.
Jericho RL without suporting skills is almost useless. Black sea AR is redundant middle range weapon and low damage with combination with damage lowering drugs make it pointless.
Solution: Replace Jericho with Hargan Mastiff to make whole class more anoying and thus atractive. Also replace Black sea rifle with some smg, this class need to be fast to place mines on diferent spots and cant be so hopeless in close range or it is useless as defense class.
Last Edited on: Dec 19 2011 07:36 PM UTC (156 Days ago)
Dec 19 2011 09:13 PM UTC (5 months)
@Demolisher:
Well, I think those changes would make this class just another Smoker.
If you want to be annoying then pick Smoker.
Demolisher works out really fine and I just play it if I feel like totally lame.
Two mines + nice Rockets + a decent AR make the class working good.
The AR is pretty good to fight the way to the mine spots and give last hits on enemies that survive mines or rockets.
The RL is the best choice for that class because I can take enemies out, that survive mines or just destroyed them more precisly.
An SMG for this class would not be good. Demolisher is not supposed to get into CQC combat. And even there the Rocketlauncher is a good defense if u are skilled with it. It is so easy to oneshot nearly everything that comes near you.
Also the class has offensive capabilitis and I succesfully laid siege to some enemy camps on maxym or Othello sky with mines and RL camping. with Juato you can also take advantage and steal some flags or money.
Might be subjective, but I like the Demolisher as it is.
What I would change is the PED for Rocketeer. Pretty strange combination IMO.
Dec 20 2011 11:17 AM UTC (5 months)
I wish more people would participate on feedback, which would increase chance something will be done, but it seems various pissing contests are more interesting for our forum comunity.
Ok small comment on Smoker:
This class is interesting, could be fun to play, but one wrong choice of drug make class simple bad, playable only for people who dont care about results at all.
This class need some way to regain health, 2 hp for second from birth isnt enough, since there is no regeneration on clothes, no nbr, nothing, this class is deathmeat. Its not competetive even against other classes, who often have medkits, other drugs or skills to regain health, not to mention customs profiles, who often using medkits, DIS, ER combo.
Replace birth with cody or some other health regaining drug and this class can stay on its own and be worthy of its price, so far its very bad investment.
Dec 20 2011 11:31 AM UTC (5 months)
I think many of the older players doesn't have much to say about these classes. Because they don't see any reason to use them. They can easily be re-made (for the better) and customized in the opinion of choice for them who can afford it.
So yeah they are more made for the new players.
I've looked into them a bit. And i can say some of them have just plain stupid parts. Sniper have 10% extra boost duration shoes, why?? one of its boost is infinite the other is instant! Does not make any sense.
The biggest flaws of the classes is that i can't customize what slot the ability will be used in. So i have to change controls all the time.
Else i can say, they should not be improved to the point where they are as good as custom classes. They should keep as the "power" they have atm, but some of the "stupid" parts could need some change.
Dec 20 2011 01:41 PM UTC (5 months)
@SMOKER:
Well, I agree with that HP thing. +2 HP per Sec is still ok. Not all classes need HP reg because they have other purposes. Still I would suggest that every class should have some kind of medkit or at least +2 HP reg from a boost or glasses.
@Gladjolt:
Well, I see some "old" players using classes too and quite well.
A class comes with lvl 50 blue attachments and 5slot weapons, lvl 50 clothing and at least lvl 30 boosts.
The time and effort you need to get that on custom is... at least its a factor. Not to mention the fact, that this stuff is losing durability.
I agree that the classes should remain in their current power level. I can compete with classes even in Tournament until final (daily or weekly).
They key to power is the lvl of the boosts more than their combination. So if you stick with classes having lvl 30 boosts max, all is fine.
Still the "missfits" and stuff currently with the classes (like the snipers boosts) should be reworked, because there are many who use classes and enjoy it already. So it would be nice that all classes are playable and can compete at least with other classes.
Dec 20 2011 01:57 PM UTC (5 months)
A class comes with lvl 50 blue lvl40 or 45 attachments and 5slot weapons, lvl 50 clothing and at least Highest lvl 30 boosts.
Yeah sure some might use it in public games, but i don't think many old players play serious with them. Like for tourny games.
Also a good change might be that have the option to upgrade classes with silver coins. Now we can only use the coins for custom profiles.
Last Edited on: Dec 20 2011 01:58 PM UTC (155 Days ago)
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I made this tread for others to share their ideas about classes improvment, specially in regard of balance between them so we can see little more variety in matches (and not just pyrotechs everywhere..). I believe some classes as pyrotech, soldier, sniper are well balanced towards custom profiles, not so good but competetive, while some other classes are simply too weak and not very user friendly.
In other tread a developer already said it is worked on posibility to change make-up and adjust skills slots, so lets talk about what some not very often used classes need to be more usable and popular.
I start with one balance problem i see in fact classes are equiped with just two weapons. Which seems fine in some classes like pyrotech, soldier, sniper and other classes equiped with smg. But problem are classes, which have dont have smg, not only they are missing close range weapon, unless they are equiped with shotgun, they are severly in disadvantige in knife duel and running speed. So i sugggest equip them atleast with pistols.
Another issue is some questionable choice of weapon. It seems some players would like use Helping hand class, but such players usually are not fans of Valley forge SR and would strongly prefer a lmg instead. Another class which name escaped me atm, (class with mines and charge compression) is equiped with just Jericho RL and weak AR, when some SR (even Valley forge which is so misplaced in helping hand class) or atleast Hargan mastiff RL would suit class much better and make it more competetive.
Third issue is discrimination towards some weapons. Not only pistols are not used in classes, cabrese and silver smith AR are also missing while shotguns of each type are used twice. Those weapons are not so popular, which is reason why they are missing i guess, but as i suggested to add pistols to classes which dont have smg, these unpopular AR could be added to some classes, which have emty AR slot.
Feel free to commment my ideas and add yours. Who know maybe developers would like some of our ideas.