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Dec 30 2011 05:28 AM UTC (5 months)

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I think Daily Mission should be in 2 category while having 4 difficulty to be choosen from. If player succeed in complete any of the mission, player would not be able to do the rest until tommorow which they would be given a new mission in both category and 4 difficulty.

 

Example as shown in below.

 

Reward List

Easy - 1 Bronze Coin & 150 exp

Normal - 2 Bronze Coin & 200 exp

Hard - 3 Bronze Coin & 300 exp

Impossible - 4 Bronze Coin & 500 exp

 

PVE Mission

Easy - Win 1 match of HHT

Normal - Achieved Double Kill 20 times in PVE.

Hard - Kill 20 Clearshot in SFG Sunrise City Hall.

Impossible - Defeat Destroyer in HHT Hard Mode 10 times.

 

PVP Mission

Easy - Win 1 match of CA

Normal - Kill 20 player with shotgun.

Hard - Achieved 500 scores in Shootout.

Impossible - Achieved 10 Genocide in PVP.

 

Of course, if player accidentally complete the Easy mission such as winning 1 match in CA for PVP mission. Player could still do other daily mission which provide a greater reward as long as they do not claim the reward for completing the easy mission.

In other word, player can do any daily mission their heart desire but could only claim 1 reward out of the 8 option available.

Last Edited on: Dec 30 2011 05:31 AM UTC (145 Days ago)


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DrSeptimus
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Dec 30 2011 05:47 AM UTC (5 months)

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I like the idea, i am assuming your examples are only samples and are not a serious suggestion.

10 genocides in pvp without scoring 500 points getting there would be quite tough, hehe :P

Even having 2 levels of Daily would be nice like:

Win a CA match: Normal Reward

Win a CA match with Highest Score: Double reward


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rich1051414
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Dec 30 2011 08:34 AM UTC (5 months)

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Quote | rich1051414 posted on Dec 30 2011 05:47 AM UTC

I like the idea, i am assuming your examples are only samples and are not a serious suggestion.

10 genocides in pvp without scoring 500 points getting there would be quite tough, hehe :P

Even having 2 levels of Daily would be nice like:

Win a CA match: Normal Reward

Win a CA match with Highest Score: Double reward

 

Yes, it is just a example. The difficulty term could be define by the player and the developer itself.


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Jan 02 2012 05:36 PM UTC (5 months)

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Your English is terrible... just saying.

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ZiggiLing
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Jan 02 2012 10:29 PM UTC (5 months)

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Some people are lucky enough to live in non-english speaking country

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Alceste
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