

Dec 17 2011 12:06 PM UTC (5 months)
Dec 17 2011 12:40 PM UTC (5 months)
Quote | sandnix posted on Dec 17 2011 04:06 AM UTCI recently tested Kamikaze class and I think the idea is quite fine, but does not work properly in game.
The problem is, when I knifejump-kill (so lame, omg ^^) someone and he/she drops a medkit, I do not instantly pick it up. I have to move back and forth to pick it up. This 1-2 seconds time kill me then.
So in my oppinion the medkit ability is not worth it and does not work out the right way.
Btw: it seems to be the same issue as stealthed ppl uncloaking on mission spots or in mission areas (CTZ and stuff) dont pick up crates/make missions or capture zones unless they step off and back on.
Seems to be a quite old bug and should be fixed...
This is true, if you kill someone and the medkit 'spawns' under you you cannot pick it up without first stepping off the medkit, then stepping back on it. Very annoying and causes me to not like the collector skill for a knifing build.
Last Edited on: Dec 17 2011 12:40 PM UTC (158 Days ago)
Dec 22 2011 10:55 AM UTC (5 months)
+1 agreed very annoying using this abillity should be fixed

Rayy level 50 Exeter/IKilledYou lvl 43/THEBIGX lvl 9
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I recently tested Kamikaze class and I think the idea is quite fine, but does not work properly in game.
The problem is, when I knifejump-kill (so lame, omg ^^) someone and he/she drops a medkit, I do not instantly pick it up. I have to move back and forth to pick it up. This 1-2 seconds time kill me then.
So in my oppinion the medkit ability is not worth it and does not work out the right way.
Btw: it seems to be the same issue as stealthed ppl uncloaking on mission spots or in mission areas (CTZ and stuff) dont pick up crates/make missions or capture zones unless they step off and back on.
Seems to be a quite old bug and should be fixed...