

Dec 02 2011 02:02 PM UTC (6 months)
Dec 02 2011 02:23 PM UTC (6 months)
You forgot this game was not play by the U.S & EU alone. It also play by the those from Russia, Asian and even Australia region. To have restriction such as U.S/EU only IP address are not only inconsiderate but selfish as well.
By adding IP restriction only or filter, the match took even longer to start up despite the quick join features considering the size of the community right now. Even if you have no problem to start a match, you would probably fighting the same people over and over again.
This game was play globally, be considerate to other who are from the other part of the world as well.
If have been suggested long time ago that Crimecraft should have server that carter to the need of player from other region, but there is no reply or any news about it.
Dec 02 2011 02:52 PM UTC (6 months)
Dec 02 2011 03:36 PM UTC (6 months)
Dec 02 2011 05:35 PM UTC (6 months)
[filtered]annoyinglag is one thing, I agree with OP about it.. sad it's just CC and how it works... BUT!!! one thing that needs to be addressed is that if you die before your opponent in a shootout... your missiles and bullets vanish mid-air! It's like you never fired them... THAT is something that really needs attention as it gives a lagger even more advantage than someone with a good connection with his phasing!!!
Dec 02 2011 08:12 PM UTC (6 months)
It is most dominant on the North American Servers. Teleporters everywhere. It's out of hand and that could be a reason that a lot of north american players refuse to come back and actually stick around. Time for Vogster to hunker down and deal with those that are genuinely exploiting lag on the servers. Your location should dictate which servers you play on and you are denied access to a server if you are using location to induce lag and put other legitimate players at a disadvantage. That is exploting. Enough said. missiles can still travel but getting hit but 3 rounds of rifle fire that are fired from where the dead guy was supposedly standing AFTER the death animation, or seeing misiles appear out of thin air after the death animation or hearing the uncloak sound and a full 2 to 3 seconds later the player who decloaked appears standing right beside you or behind you, now that is definitely an issue that needs to be dealt with. Lag is being exploited and it needs to be stopped. Players are fed up with it and refuse to play because of it. Please deal with it before the dec 5 release or alot of NA people that are comming back will once again leave simply because they are sick of people getting away with cheating.
Well ok, December 5th is a little fast, though I really think it has to be your next priority then you can worry about where you are gonna put the next server up to help give more players around the world the experience that we who do not suffer lag enjoy. A fair game that really has great mechanics and a robust gameplay experience.
Thank you!
Last Edited on: Dec 02 2011 08:28 PM UTC (173 Days ago)
Dec 02 2011 08:26 PM UTC (6 months)
Quote | Caravan posted on Dec 02 2011 08:12 PM UTCIt is most dominant on the North American Servers. Teleporters everywhere. It's out of hand and that could be a reason that a lot of north american players refuse to come back and actually stick around. Time for Vogster to hunker down and deal with those that are genuinely exploiting lag on the servers. Your location should dictate which servers you play on and you are denied access to a server if you are using location to induce lag and put other legitimate players at a disadvantage. That is exploting. Enough said. missiles can still travel but getting hit by 3 rounds of rifle fire that are fired from where the dead guy was supposedly standing AFTER the death animation, or seeing misiles appear out of thin air after the death animation or hearing the uncloak sound and a full 2 to 3 seconds later the player who decloaked appears standing right beside you or behind you, now that is definitely an issue that needs to be dealt with. Lag is being exploited and it needs to be stopped. Players are fed up with it and refuse to play because of it. Please deal with it before the dec 5 release or alot of NA people that are comming back will once again leave simply because they are sick of people getting away with cheating.
Well ok, December 5th is a little fast, though I really think it has to be your next priority then you can worry about where you are gonna put the next server up to help give more players around the world the experience that we who do not suffer lag enjoy. A fair game that really has great mechanics and a robust gameplay experience.
Everyone read the above truth.
Level 50 - Pride - Engineer, Chemist
Dec 02 2011 08:45 PM UTC (6 months)
As an extra note, ping filters would allow them to see more clearly where the population is located and the density in each location thus allowing them to figure out where the most feasable place to set up the next server node is.
And nobody said anything about the filters blocking you all together, they would just make sure that you connect to the game with your best possible (read fastest, and nearest) connection point.
Also maybe look at what would be entailed in the creation of a universal lobby where all chat etc is conducted.
This may even allow for gangs to be structured with chapters.....
When people have a good game experience as well as a good social experience the opportunities for friendship and structural advancement in a game of this caliber are endless!
Last Edited on: Dec 02 2011 08:53 PM UTC (173 Days ago)
Dec 02 2011 08:56 PM UTC (6 months)
Funny thing happened yesterday. I was playing against a bunch of brazilian players yeserday. They were teleporting so bad, so I decided to use stun nades on them. When I stunned them, they were still moving across the map. To be honest, hit detection issue is not going to be fixed ever. Vogster has implemented client side hit detection to make sure that high ping players are not at a disvantage. This however puts players with low ping at a disadvantage. Cosidering how most of cc player base is from russia, brazil and other european countries, it's not financially wise for vogster to make it server side hit detection. This game is all about customizing, runing around and being silly anyways. No need to get mad if you get out killed by a lagger, as long as you know you are a better player than him. ![]()


Dec 02 2011 11:08 PM UTC (6 months)
what is confusing to me is you have the typical lagger, who is an easy kill, then you have the lagger than has a 0 ping response time but has all the invulnerability to bullets of a heavy lagger, and there ping bounces 3 to 1 bar all match, and they dominate with 50 some kills and 2-3 deaths. It never was so bad, but now i see the same 3-4 people everyday every other match that are obviously doing sometihing with the lag system that wasnt intended... The only thing they are vulnerable to is explosives and accidental bullets they hit them when they are 10 feet away from where the bullet hit them...
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I don't know if Crime Craft is a Peer 2 Peer game, however I noticed an issue that is just as bad as the 3 Cheaters/hackers I have seen in the last 3 days of my return to Crime Craft no idea how long I am staying it depends on a few things.
Anyways I have noticed that there are quite a few players with RED Ping Bars, VERY Poor Connections, and while this may not create an issue for people hitting them with rockets, explosives, it creates an issue for snipers at times, and Shotgun classes when they keep dodging back and fourth faster than normal due to lag, and their really poor connection, this is just as bad as cheating in my opinion and should be dealt with maybe not in the same way because they are not hacking, however there needs to be an option added so that players can check a box in the advanced custom section when looking for a match and select U.S only IP players this way we do not have to put up with such laggers creating and ruining games with an unfair advantage because of their lag where it be a poor connection, or peopel on purposely torrenting or limiting bandwidth to exploit the system and gain that bit of lag to gain an edge over others.
It is honestly getting quite annoying in game, and the two people who are lagging so bad and just spamming their LMG's off, or Assault Rifles is getting quite annoying, and I can't giev their names here but I will say it is from a popular clan in the game.
And if it can't be restricted to U.S only IP addresses then give us a box that allows us to filter and join matches without laggers this bad or something.
It is quite annoying when you try to shoot someone with a shotgun 4 times and you end up hitting them very little at close range sometimes not at all, meanwhile all their bullets end up hitting you because they are spamming you with a LMG, or Assault rifle and lagging very badly.