

Jan 11 2012 08:25 PM UTC (4 months)
Jan 12 2012 12:58 AM UTC (4 months)
Oh, and one more thing... we need adversaries, believeable ones, not immortal ones like Arkady, but characters that we can actually join in an ingame faction context, get rewards from that faction for missions done for them. Do some distingtive suits that shows you're either with this faction or this faction... and more titles to unlock as well would be nice.
Jan 12 2012 01:52 AM UTC (4 months)
I like the idea of joining a faction. Don't do it exactly like apb, but rather, you only get 1 choice of who to pledge to, and if you swap, your faction ranking drops back to 0. Would be cool if all your pvp matches gave you 'faction points' that would give you titles, wmk's, clothing, and so on by gaining faction points :)
Jan 12 2012 11:20 AM UTC (4 months)
Is there any readable version of the OP post availabe? With passages and stuff?
We have 2012 and ppl still dont know how to set up a text in the web. lol?
Yoma, gotcha'
Jan 12 2012 07:19 PM UTC (4 months)
Quote | Nomad0r posted on Jan 12 2012 11:20 AM UTCIs there any readable version of the OP post availabe? With passages and stuff?
We have 2012 and ppl still dont know how to set up a text in the web. lol?
Not sure what you are talking about, I can read it just fine. Maybe you need your eyes checked. ![]()
Level 50 - Pride - Engineer, Chemist
Jan 13 2012 11:40 AM UTC (4 months)
Jan 14 2012 09:58 AM UTC (4 months)
i like the idea of more titles and unique items as this gives the player a goal and a reason to play.
i like the daily missions and think that was a good 1st step for a dynamic gaming experience and strongly think the game needs more things like that. 
i remember the sun light be for the bleed out. hows about a new city to help support the above posts, furthermore some newly discovered tech and chem and stuff like that.
I like the neon sines in the lobby, could there be like a rss news feed from the real world or something that interacts with the real world alot more. 
really like this game very much and i dont want to see it die because of players getting bored.
Jan 14 2012 02:39 PM UTC (4 months)
Jan 15 2012 12:44 PM UTC (4 months)
Nice +8 votes, that's almost a record around here, keep those votes coming to top suggestion if you like to have more and new pve content.
Jan 16 2012 12:54 PM UTC (4 months)
I would really like to see an infusion to the pve side of this game. At the very least they need to add some more maps for headhunt x.x.
Pve modes with ramped up difficulty that require groups to even join them would help to put more a group focus into the game. Basically like the smaller raids in mmos, such as the 8 man raids of dcuo, as I don't think this game could handle the XXXX people raids of some mmo's.
The concerns I have is the pve ai, spawn patterns, and spawn rates. Its not well done in general, and I'm not sure how well a larger scale version would really play out in reality with the current systems.
Still, pve definitely needs a boost, and there needs to be a funner way of getting crafting materials than doing single player stockpile.
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Hey Team CC,
I think we've had enough updates on the PVP side lately. In fact I think that the Bleedout was a step in the right direction (but probably a bit too big $ wise, but that's all in the past). There would be a whole other route to take the game with "Hotzones" behind the walls. Here's how;
Imagine a big cavern system or a city that's been abandoned but out here there's resources like fuel, ammo, materials and other interesting things to find - plot hooks for going out in the first place - a short video shows the area while it explains the situation with voice over. This area should not be easy to win, and the rewards for it should be somewhat... epic. I'm thinking of this as a type of STP combined with Safeguard - just on a much bigger scale - like actual raid content from WoW and SWTOR.
What I would like CC to go back to, is the RP standpoint in the next patch. As a lot of players are getting bored with the PVP and GW's are controlled by 2-3 gangs only (this was forseen by anyone who plays the game daily btw - I still can't phantom how you missed it).
In the "Hotzone" there should be bosses that drops pretty good gear, perhaps even unique gear and the team would have to work together as a team to clear it. The Safeguard where you defend 3 cores would be sorta like this, but still it should be harder and much much bigger than the instances we have now. You could even put some traps in there and crate some radioactive areas too. Obstacles that would wear and tear the players down and making good use of HBR grenades in the Hotzone.
If this was a success then more could be added in time.
On the background note do combine it with NPC's background stories like Sasha Redden (WHO I STILL HAVE TO SEE INGAME!!!) and the rest of the Scorpion Chamber or the RE-Unification army's land aquisition along with the Tribes or the Triads undying thirst for revenge and weapon/drug control... and voila you have something right there that would move CrimeCraft forward, and not backward as I feel GW's patch did.
I think so because we had gang wars, already... it was working fine, we had tournaments it was working fine... there was no reason what so ever to combine the two into control over BM, why really?... to be able to dictate discounts on pay to win?... All this was not the intentional view of the game it was never the direction it had in 2009... or 2010... for that matter... 2011 was a horrible CC year to be honest (as it was launch-year really). Do not let 2012 be the year where you kill the game over sunk cost.
I sugggest you get some players into the game for some PVE now. You've catered a lot for the PVP in the past, you tried good with the Bleedout, but it was only Solo... you made STP solo as well (which should really be a choice if you wanted to solo it or not). We really need something where we can work on our teamwork and builds in something more than just a little instance with 1000 bots spawning and lining up to shoot at cores... we need a lot more - we need storydriven instances/Events to galvalize CC as a MMO with RPG elements.
Last Edited on: Jan 13 2012 11:06 PM UTC (131 Days ago)