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Jan 30 2012 01:09 AM UTC (4 months)

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Indura Stamshot: 45 -> 35 seconds

Betadyne Rejuva: 30 -> 22 seconds

I dont mind flaming about DIS abuse now because I want DIS nerfed or fixed in some kind anyway. But when not using this or Enhanced Metabolism, those boosts are too weak IMO.

 

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Nymra
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Jan 30 2012 08:38 AM UTC (4 months)

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DIS is already being addressed by adding a heal pop up when you use a heal.

Those boosts are very strong basically giving you full health and stamina.... already incredibly powerful.  With enhanced recovery you can pop it every 15-17 seconds with a cooldown reduction bonus on your clothes.

Same for rejuva, in that it is strong boost.  IIRC, since its late I may be a bit confused, but lvl 50 gives you 30hp a second for 8 seconds?  Its well underused. 

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ZiggiLing
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Jan 30 2012 10:15 AM UTC (4 months)

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DIS is already being addressed by adding a heal pop up when you use a heal.

This wont change anything.

Rejuva is a nice heal/boost, but compared to, for example BESS (with only 20 sec cooldown) the cooldown is just too long.

I don t see why incredibly strong offensive boosts have short cooldowns while defensive boosts with no potential of beeing that OP have a long CD.

In most of the situations Rejuva is weaker than a medkit.

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Nymra
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Jan 30 2012 02:01 PM UTC (4 months)

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Quote | Nymra posted on Jan 30 2012 10:15 AM UTC

DIS is already being addressed by adding a heal pop up when you use a heal.

This wont change anything.

Rejuva is a nice heal/boost, but compared to, for example BESS (with only 20 sec cooldown) the cooldown is just too long.

I don t see why incredibly strong offensive boosts have short cooldowns while defensive boosts with no potential of beeing that OP have a long CD.

In most of the situations Rejuva is weaker than a medkit.

Well Rejuva is weaker in most cases but is useful for flag capping. I agree that rejuva alone doesnt get the job done if facing enemies directly, as sustained fire cuts right through it, but if you are running, the stamina regen keeps you dodging shots and the hp tick keeps you alive through the hits that do hit you.


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rich1051414
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