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Dec 05 2011 05:47 PM UTC (6 months)

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 Ok now note that I belive that anyone should be able to play in a way to have fun if that means you like combat danceing spewing a sea of rounds at other guys thats cool.BUT if any gun that has a rate of fire thats under 600 can not be used in anyway unless the player is 1. running at you in a line 2 standing still shooting at you 3. not moveing or moveing very slowly anything like running sideways aiming down the sight and doing ADAD taping ctrl (even when aiming at the feet) OR geting shot at but keeping your recoil down on the player (this is even worst with the srunless you quick sight or w/e) its even worst with lag where i could be on some one and shoot and they can move slightly to the left or right and will be a full miss even tho i shot .5 sce before the bloody guy moved but on the OTHER hand anything fast like the sg2 ect you could see some one shoot at you ONCE and get hit 4-5 times and by then your dead (or on fire and dieing I dunno) pretty much i dont have anything else to say maybe am just doing REALLY REALLY bad for the pass week more or less this is a rant mixed in with feedback that will never be looked at.

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Tsukamoto
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Dec 05 2011 05:59 PM UTC (6 months)

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I know skilled players that can keep their slow shots under control and preform quite well with weapons with low rates of fire.



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Caravan
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Dec 05 2011 06:04 PM UTC (6 months)

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Many of the things you say has less to do with the weapons and more to do with the lag issues as stated in other threads. The unregistered shots and the 1 shot that = 5 shots stuff fall in that catagory, and fast weapons deal with those players much more effectively than slow weapons, shotguns especially. As long as you keep a bead on the player, and they arent experiencing the lag induced bugging, the slow weapons will perform just as good as the fast weapons, as long as the damage adds up to the reduced rate of fire. Lately, due to one of my favorite classes using it, i have been using the rask smg quite a bit, and now that i am used to it, holds it wieght against the sigma, the higher damage is great when facing players with high light resistance/absorb.


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rich1051414
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Dec 05 2011 06:20 PM UTC (6 months)

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Quote | rich1051414 posted on Dec 05 2011 10:04 AM UTC

Many of the things you say has less to do with the weapons and more to do with the lag issues as stated in other threads. The unregistered shots and the 1 shot that = 5 shots stuff fall in that catagory, and fast weapons deal with those players much more effectively than slow weapons, shotguns especially. As long as you keep a bead on the player, and they arent experiencing the lag induced bugging, the slow weapons will perform just as good as the fast weapons, as long as the damage adds up to the reduced rate of fire. Lately, due to one of my favorite classes using it, i have been using the rask smg quite a bit, and now that i am used to it, holds it wieght against the sigma, the higher damage is great when facing players with high light resistance/absorb.

There been many many times where I would have a full red dot on a player and shoot 2-3 times and none of them would count as a hit.Aslo am really talking about SS guns like the handgun most srs and one or 2 AR's.

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Tsukamoto
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Dec 05 2011 06:21 PM UTC (6 months)

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Quote | Caravan posted on Dec 05 2011 05:59 PM UTC

I know skilled players that can keep their slow shots under control and preform quite well with weapons with low rates of fire.

I for one dont know any players that use handguns ans SR's as much as me so I cant say the same.

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Dec 05 2011 06:22 PM UTC (6 months)

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Quote | rich1051414 posted on Dec 05 2011 06:04 PM UTC

Many of the things you say has less to do with the weapons and more to do with the lag issues as stated in other threads. The unregistered shots and the 1 shot that = 5 shots stuff fall in that catagory, and fast weapons deal with those players much more effectively than slow weapons, shotguns especially. As long as you keep a bead on the player, and they arent experiencing the lag induced bugging, the slow weapons will perform just as good as the fast weapons, as long as the damage adds up to the reduced rate of fire. Lately, due to one of my favorite classes using it, i have been using the rask smg quite a bit, and now that i am used to it, holds it wieght against the sigma, the higher damage is great when facing players with high light resistance/absorb.

Agreed.



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Caravan
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Dec 05 2011 07:02 PM UTC (6 months)

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 Aslo I dont see how -now- every body is laging it always been like this its just now we can see every bodys pings.

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Tsukamoto
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Dec 05 2011 07:15 PM UTC (6 months)

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Quote | Tsukamoto posted on Dec 05 2011 11:02 PM UTC

 Aslo I dont see how -now- every body is laging it always been like this its just now we can see every bodys pings.

Well what we formally 'thought' was ping exploiting is now confirmed, that is all.


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