I have three classes now which use PSP rounds and I really enjoy it, because since Gang Wars Patch you keep crying even with the AUG equipped :)
But I still would change PSP at least a bit:
Also I dont like the cross-over style of this ability. It is called PSP-Rounds, which makes it an ability as Corrosive rounds and incendiary Rounds. But still it works completly different. So I would suggest the following two possibilities:
1. Make it a real "Rapid-Fire Rounds" ability
- Bonuses last as long as the magazine is full. Is the last bullet gone, the bonuses end
- Therefore remove the cry because it doesent fit in that ability now anymore.
- Remove Resistance Bonus (rounds do not affect the user so far lol)
2. Make it a non Rounds ability (I would prefer that solution) like "LMG Berserk"
- Make the cry last as long as the PSP rounds ability is on (it could just repeat).
- Make it possible to move, at least very slowly. When standing, there will still be the special position of the legs. Moving should of course lower the accuracy some more.
- Lower the resistance and make it a bonus like Bess. It could add +30% resistance or sth. instead of the static 80% to all resistances thing.
- Ability does NOT end with the ammo round empty. You can still reload and go on as long as the ability (10 seconds) last.
- Stun breaks the ability.
I have three classes now which use PSP rounds and I really enjoy it, because since Gang Wars Patch you keep crying even with the AUG equipped :)
But I still would change PSP at least a bit:
Also I dont like the cross-over style of this ability. It is called PSP-Rounds, which makes it an ability as Corrosive rounds and incendiary Rounds. But still it works completly different. So I would suggest the following two possibilities:
1. Make it a real "Rapid-Fire Rounds" ability
2. Make it a non Rounds ability (I would prefer that solution) like "LMG Berserk"