Akas, Exeter server. Once rank 16 on the pvp life-ladder, now rank 2000 D:


Sep 08 2010 07:01 PM UTC (over 1 year)
Akas, Exeter server. Once rank 16 on the pvp life-ladder, now rank 2000 D:
Sep 08 2010 07:27 PM UTC (over 1 year)
What I'm suggesting is basically that it would be nice for everyone on the team to be able to return the loot to their own safe without a timer in short; being able to pick it up the loot robbed from your safe and run it back. <--- idea by ajajajaja btw :)
Last Edited on: Sep 08 2010 07:40 PM UTC (Feb 10 2012, 10:15am GMT)
Akas, Exeter server. Once rank 16 on the pvp life-ladder, now rank 2000 D:
Sep 08 2010 07:49 PM UTC (over 1 year)
I 100% agree that the money needs to be returned to the opposing teams safe in order to count as a return not just sit on it get killed & let it return its self through some mysterious power that be!, apparently god does play CC well unfortunately we the players do the work and lose so please fix this as far as i'm concern this is an exploit not a working system for tourneys.
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Sep 08 2010 08:12 PM UTC (over 1 year)
Quote | Synapze777 posted on Sep 08 2010 07:27 PM UTCWhat I'm suggesting is basically that it would be nice for everyone on the team to be able to return the loot to their own safe without a timer in short; being able to pick it up the loot robbed from your safe and run it back. <--- idea by ajajajaja btw :)
THAT WAS ME!!!! PRO IDEA!!!
makes everyone work together to get the win.. not just sending one person out to "steal" cash... I think it promotes teamwork.
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Sep 08 2010 08:37 PM UTC (over 1 year)
I agree, teams should be able to pick up bags as instantly as the enemy and have to physically run them back. This would create a kind of tug of war deal, and certainly make things a bit more interesting. :)
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Sep 08 2010 09:44 PM UTC (over 1 year)
Don't forget to thumb up this idea if you like it! :)
Akas, Exeter server. Once rank 16 on the pvp life-ladder, now rank 2000 D:
Sep 08 2010 09:47 PM UTC (over 1 year)
Nah it work fine as it is. Sometimes when matches are tights it only posible way to win either do it as you described it before end or through step by step tactic during match. If you want instant picking, than its easier to suggest SnG mode for tourny. Your suggestion would only lead to many tight matches end up draw.
Also while i was looking for roberry tourny before, now i am not sure if its so great. It getting old really fast with all same "use bess and steal little of cash tactic", which often work great for laggers and overall its same thing over and over.
Now i am looking forward to turf war tourny.
Sep 08 2010 10:48 PM UTC (over 1 year)
Well the thing is, while most teams seem to focus on stealing little ammounts of only 3-4k would get a huge benefit over those who try to take 10k+ in one go with secruing the robbers and all that comes with it. A lot of little bags are harder to transport back to your own safe than one big.
So the Bess-Run-Die people would be winning even more.
Overall I'd rather like to see tourney system switch every week. Shoot, SnG, Turf, Rob. rinse and repeat !
Last Edited on: Sep 08 2010 10:48 PM UTC (Feb 10 2012, 10:15am GMT)


Sep 09 2010 08:06 AM UTC (over 1 year)
I hate Robbery, always have done. Probably down to the fact on public you either have the entire opponents team defending or the teams are unbalanced and will sit camping your spawn.
I also don't like Robbery as to many can use lag to a much greater advantage and get to the safe to easy and back out. As well as that, the damn Bess combo with Enhanced Endurance and another skill allows players to just run and take a bag without shooting - they take 0dmg vs SMG and 4-6 vs AR and can sprint non-stop.
As for the topic, I don't care really, if there is a bug then fix it, if not then learn to win before it gets to 1 minute left.
I'd rather see a faster rotation of game modes for tournaments, just not turf, maybe?!?
Last Edited on: Sep 09 2010 08:06 AM UTC (Feb 10 2012, 10:15am GMT)
Sep 09 2010 03:26 PM UTC (over 1 year)
Good suggestions everyone. We really need to just voice up on what's going on in the games in the feedback section here, cause it's the only way the devs will get knowledge of what works and what doesn't from the EU/US players.
Akas, Exeter server. Once rank 16 on the pvp life-ladder, now rank 2000 D:
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Hello there, Devs.
I hope you read this, as it's a little feedback on the current tournament form. I love it's ROB matches, really been looking forward to that kind of tournaments and have also suggested it some time ago. There's just one little issue with it that I find annoying though, and that is that it's very easy to win in the last 20 seconds of the match (a thing we just witnessed in our match). Basically it's the problem with the loot bag dropping to the floor going to the team that dropped it in the end calculation. Reason is that often these matches are very very tight and I mean like 1 or 3K tight...so someone to come and get out 2-3k with a stealth device in the last 20 seconds can totally change who wins and who doesn't, that's possible on a level 1 toon in any tournament rank by the way, I think the team looting needs to get their bag back to their own vault for it to count as a winning bag. Else too many will do this tactic (and is doing it by the way - every day at the moment). It's very hard to defend against a zerg doing this and quite honestly it's rewarding players that is in the low, I don't think this is a very good approach because it is possible to steamroll a good team that's played a good match with this tactic. I would of course like to read any constructive posts on the matter, but else please fix this so the team with the safe full isn't punished.
-Akas