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Feb 08 2011 08:44 PM UTC (over 1 year)

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I have enjoyed this game for a fair share of time now, havent been that talkative in forums but still...I gotten some ideas of making it all a bit more fair.

Im a highlvl player (ok max) and i do got alot of good gear amassed by cash and crafting, but still I see that theres such an enormous diff in gear and drugs betwen some players in the game that those gets pretty darn hard to beat.

so my suggestion is related to movement speed, if ur resist in clothing gives you say 15-20 you move just like before, if its 20-25 your speed gets a 5% reduction and will get 5% more for each 5 more u got in resist...and this should be affected by drugs to so bess makes you walk pretty darn slow and unable to run (that way that drug can stay in the game as it will not allow you to run to the safe and then run off unhurt).

turrets needs a counterskill, as it is now it takes most parts of the clip in a ar to take one down and when im reloading the turret maker can easily just shoot me down, and turrets needs a limit per area (as I been in a match where 6 turrets and 6 players stood camping a spawnspot...wasnt that fun that game).

spawn needs to be safe, ergo taking away the part that really is tedious from any match where someone just runs to a spawn and knifes all that spawn (or place a turret causing mayhem and unability to do pretty much anything). Running out from the safe place makes u killable again and running back in will not make u safe again, this way we dont get those popping out to shoot and then hiding in the spawnplace (im thinking this could happen in shootouts otherwise).

and finally theres the big bomb of tournies, no one can deny these are dominated by 1-2 teams and the reason is pretty darn simple : win and u get money, guns and sometimes a set item (clothing) which makes you more able to win the next time and so on until that team got gear that really cant be beat and this is what we have today.

a unfair tournament really as it has made 1-2 teams rule them without limit, now my suggestion is simple as it is plainly : one win a week per player, if you win tournament you cant win again before a week has passed.

this will enable more to get that gear from tournies so many lack and it will balance out all matches in the game, it will lessen the rage that some gangs and teams are targetted to get atm and it will spread gear to all in the end thus making it balanced between almost all.

and finally, take a look at crafting please, its taking so many rare drops to create the things at lvl 250 that those rarely gets made at all (I for one have in 2 months time dropped one single thick leather and I need 5...not to mention that those items I want to make will then require 10-15 pieces I never dropped of tier 5 mats).

oh almost forgot...make the damn glasses repairable.
 


Today Im going to do nothing, I did it yesterday too but didnt get to finish it.

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MrCain1974
SE "Exeter Warrior"

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Feb 11 2011 09:49 PM UTC (over 1 year)

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I think Call fo Duty MW2 has a really good spawning system and would be great here.  If you play that game your teams eventually flip an area as you tend to spawn away from the enemy and close to allies.  This makes for an interesting gmae mechanic in and of itself.  There is also a skill in that game where the player can lay down a spawn point that they will spawn at if they die.  The enemy can destroy this mobile spawn point if it is discovered. 

The spawn system should also take into account these spawn campers as they can spawn lock the other team and that is right up there with cheating and not playing the way PVP should go.  Perhaps a debuff (speed accuracy)on any player that sits right next to a spawn spraying it and killing one after another or a buff on the spawning player that they can't be killed for the first 3 seconds after they spawn and can do no damage either.  These are just some possible suggestions that you may want to consider.

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Eddy193
US "Clepto"

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