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May 10 2011 12:10 AM UTC (about 1 year)

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 Still new to the game, trying to learn all I can. I was just wondering that, at the top level, what are some of the FOTM or strongest builds used? I'm pretty sure there are different ones depending on the role, but what exactly are those?

Details appreciated! All the specific weapons, skills, boosts, augs, etc. 

Thanks.

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Sylvenia
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May 10 2011 01:58 PM UTC (about 1 year)

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Im not the highest level but this has worked nice for me.

HVI rounds rank 3 and Camo rank 3 im not lvl 30 yet so i dont have a third 1 yet :D

rolling a sniper rifle, smg and shotgun

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Gorikon
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May 10 2011 05:22 PM UTC (about 1 year)

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top lvl build atm is Direct injection, lmg turret and as third its usually enchanced endurance or second chance.

as for guns the sigma smg still rocks ans sg1 and sg2 does best of the ars, then its mostly either a gl or rask lmg as third gun.

mind that using the lmg turret at the moment is a exploit and its vs the rules stated in the eula so dont use it, I see people using it in matches and yes I do take screenshots to ticket with.


Today Im going to do nothing, I did it yesterday too but didnt get to finish it.

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MrCain1974
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May 10 2011 07:57 PM UTC (about 1 year)

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Quote | MrCain1974 posted on May 10 2011 10:22 AM UTC

mind that using the lmg turret at the moment is a exploit and its vs the rules stated in the eula so dont use it, I see people using it in matches and yes I do take screenshots to ticket with.

LOLWUT? Exploit? How?


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Avarice
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May 10 2011 08:46 PM UTC (about 1 year)

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It can be concidered an exploitable bug in that the LMG turret can be dropped on the fly, it is up and firing in less than a second, and in some cases more than one LMG turret can be placed by one player before the first lmg turret has been destroyed.

If you dont believe me, stumble into a stat pad extravaganza in lumbermill and learn as I did that it is possible to rack up more than 60 kills in the first 4 minutes of the match.  Especially when the person toting the lmg turret is a level 30+ and the rest of the players in the match are level 20 and below.  In its current state, the lmg turret is a deployable instantaneous aimbot.


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May 10 2011 09:36 PM UTC (about 1 year)

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Quote | xnighthawkx posted on May 10 2011 01:46 PM UTC

It can be concidered an exploitable bug in that the LMG turret can be dropped on the fly, it is up and firing in less than a second, and in some cases more than one LMG turret can be placed by one player before the first lmg turret has been destroyed.

If you dont believe me, stumble into a stat pad extravaganza in lumbermill and learn as I did that it is possible to rack up more than 60 kills in the first 4 minutes of the match.  Especially when the person toting the lmg turret is a level 30+ and the rest of the players in the match are level 20 and below.  In its current state, the lmg turret is a deployable instantaneous aimbot.

Doesn't a person have to be level 42 to equip the lmg turret skill?  Back to the point, for all of you calling this an official "exploit" why haven't the GM's announced this as an exploit or removed the skill from the game?


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May 10 2011 10:04 PM UTC (about 1 year)

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Idea of the skill is good, personally i like it. Most of the games i play solo, 4/5 fellas with me but they don't know what to do. You cannot defend and go steal at the same time in this kind of game... so the turret is big help in that kind of situation.

 - Bad part is there's 4 ppl in the game same team 42+ level and put the turret at the same spot def and its kind of a hassle to play.

What i'm irritated is when some guild-member want to play with him and join me in cap game, there's aways some fellas abusing low level players. Personally i think it's stupid to do so, what kind of fun is to go and shoot some 10/20 level when your 42/50.

So it will be good, if the turret condition will be changed. Like in one spot, there will be a limit of how much turrets you can put. And in low level game's the skill be forbidden.

 

- Sorry if you can't understand me compleatly, if finishing sentence and working at the same time and don't have the time to check it over again.

Last Edited on: May 10 2011 10:06 PM UTC (May 23 2012, 07:40pm GMT)


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PuffyRabbit
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May 10 2011 11:39 PM UTC (about 1 year)

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Quote | UncleScrewtape posted on May 10 2011 02:36 PM UTC
Quote | xnighthawkx posted on May 10 2011 01:46 PM UTC

It can be concidered an exploitable bug in that the LMG turret can be dropped on the fly, it is up and firing in less than a second, and in some cases more than one LMG turret can be placed by one player before the first lmg turret has been destroyed.

If you dont believe me, stumble into a stat pad extravaganza in lumbermill and learn as I did that it is possible to rack up more than 60 kills in the first 4 minutes of the match.  Especially when the person toting the lmg turret is a level 30+ and the rest of the players in the match are level 20 and below.  In its current state, the lmg turret is a deployable instantaneous aimbot.

Doesn't a person have to be level 42 to equip the lmg turret skill?  Back to the point, for all of you calling this an official "exploit" why haven't the GM's announced this as an exploit or removed the skill from the game?

I said 30+ i was not specific as to whet level you need to be to obtain the skill.  And the LMG (turret) can be looked at in the same way that there are attachments that are bugged as well and still have not been fixed.

 

And yes, I do like the turrets.  I mostly prefer the LMG turret but I refuse to use it until it is fixed as I feel it gives me an unfair advantage over other players in that I can drop it on the run, and in less than a second me and my lmg have a second lmg that is auto aiming on top of my 700rpm spray of lmg fire and with all my health gear and health boosts can we say "no chance in hell". 

Last Edited on: May 10 2011 11:52 PM UTC (May 23 2012, 07:40pm GMT)


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May 10 2011 11:41 PM UTC (about 1 year)

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Quote | xnighthawkx posted on May 10 2011 11:39 PM UTC

I said 30+ i was not specific as to whet level you need to be to obtain the skill.  And the LMG can be looked at in the same way that there are attachments that are bugged as well and still have not been fixed.

True


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May 11 2011 12:39 AM UTC (about 1 year)

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 It's still not an exploit and I agree with Devin. Reporting it as such is a waste of the CS reps' time.

Besides, I have to hope that the devs knew perfectly well what they were doing when they made the plant near-instantaneous. Think about the changes to other skills that needed time to be planted; proximity mines, explosion dampening field, nbr grenade, stealth detect. All of those used to take a second or two to deploy, and are now also near instantaneous.


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